home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-01-04 | 51.9 KB | 1,000 lines |
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Bass Class
-
- Version 1.5
-
-
- A Bass Fishing Tutorial & Game
-
- By Dick Olsen
- A Few Words About ShareWare....
-
- Bass Class is made available to the general public under the concept
- of ShareWare. As such, you are free to copy it and distribute it to
- others provided that all accompanying files are distributed intact and
- unmodified, and that no fee is charged. The author retains ALL rights to
- the program. You are encouraged to try the program for a reasonable
- period of time to see if you like it. If it proves to be enjoyable,
- please consider supporting the efforts of the author by registering your
- copy of the program.
-
- In any correspondence regarding Bass Class, please be SURE to specify the
- following information:
-
- * What version of Bass Class you have
- * What brand and model computer you have
- * How much memory your machine has
- * The disks your machine has (hard, 2 floppies etc.)
- * What kind of video card your machine has
- * Any other type of cards your machine has
-
- REGISTRATION BENEFITS:
-
- Registering Bass Class has lots of benefits, some tangible, some not.
- Registered users will receive the newest version of the game. The
- registered version comes with an ADDITIONAL 8 lakes to fish!
-
- Additionally, registered users can obtain an updated version at any
- time for only $5.00 ($7.00 outside North America). As a registered
- Bass Class user, you will also be eligible to receive a FREE CompuServe
- IntroPak. The Intropak includes a $15.00 usage credit for new CompuServe
- members. What a deal!
-
- To register your copy of Bass Class, send $15.00 along with the
- registration form at the end of this document to the author:
-
- Richard Olsen
- 68 Hartwell Ave.
- Littleton, MA. 01460
-
- Thank you for supporting my efforts!
-
- Bass Class Support:
-
- Bass Class, like all of my other programs, is well supported. This
- support is available whether or not you are a registered user. If you
- have a problem or a question regarding Bass Class, you can obtain
- assistance in one of the four ways listed below. Many of the most common
- questions and problems are addressed in the file called Q&A.TXT on your
- disk. Be sure to read that file before seeking help since your question
- may be answered there, saving additional time and expense.
-
- 1. TELEPHONE. I do not publish my telephone number for lots of reasons.
- It is listed, and you can obtain it by calling the telephone company
- information service. If you must call, please be considerate by not
- calling after 10:00 PM Eastern Standard Time. If available, I answer
- all calls personally. If I am not there, please leave a message
- stating (clearly please) what your name is and the phone number where
- you can be reached. it is also helpful if you specify the best time
- for me to call. Since the registration fees for my programs are low,
- expect any return calls to be COLLECT.
-
- 2. MAIL. This is the slowest but most reliable way to obtain support. In
- any correspondence, please specify what program you have a question
- about, and include the information about your machine configuration
- as requested on the previous page. I answer all mail personally, but
- tend to reply to registered users first since I feel they deserve
- preferential treatment. I suggest using the Problem Report Form near
- the end of this document.
-
- 3. COMPUSERVE. Leave messages on CompuServe via CMAIL to my PPN,
- 70031,534. I check in there almost daily and answer messages as soon
- as I get them.
-
- 4. XEVIOUS BBS. My "home BBS" is Xevious in Framingham, MA. The phone
- number is (508) 875-3618. Leave messages to DICK OLSEN. I check into
- Xevious several times a week, so allow a day or two for a reply to
- appear.
- Introduction
-
- Bass Class is a fishing game, but it is actually a tutorial as well. Even
- if you have never been fishing in your life, you will find Bass Class
- both educational and fun to play. The game has three skill levels from
- which to choose. In NOVICE mode, helpful suggestions will guide you, and
- a full range of help on many fishing topics is only a mouse click (or
- keystroke) away. There is even a glossary of fishing terms built in. If
- you choose the INTERMEDIATE skill level, the fish will be harder to find
- and catch, but help is still available. If you think you are good, give
- PRO level a try! If you are a PRO, you are on your own, and the fish can
- be very finicky.
-
- You have a modern, fully rigged bass boat at your command. Aboard the
- boat you will find six different fishing rods at your disposal, over 2300
- lure/color combinations, a nifty LCD depth finder, a trolling motor, and
- lots of other accessories. With the powerful outboard motor, you can zip
- to the far end of the lake, or scoot back to the weigh in area before the
- six hour time limit expires. Better wear your life jacket though! If you
- are good enough (or lucky) you might even catch a fish big enough to be
- engraved upon the BASS CLASS HONOR ROLL PLAQUE where the top ten fish are
- listed.
-
- The REGISTERED version of Bass Class comes complete with fourteen
- different fishing areas from which to choose (the shareware evaluation
- version has six). Other lakes are available that can expand your choice
- of lakes (see the file ORDERFRM.TXT on your disk). If you already own
- BASSTOUR, its lakes will also work with Bass Class and visa versa.
-
- What You Need To Run Bass Class
-
- Bass Class requires an IBM PC or compatible computer with at least 512k
- of memory and an EGA video system. Because of the complexity of the game,
- there are no plans to create a CGA version. If all you have is a CGA
- system, then you can still enjoy simulated fishing on your computer.
- Another program, BASSTOUR, is available for CGA users. See the order form
- at the end of this document or print out the file called ORDERFRM.TXT on
- the Bass Class distribution diskette for information on how to obtain
- BASSTOUR.
-
- You can run Bass Class from a floppy disk or from a hard disk. If you are
- lucky enough to have a VGA card and monitor, Bass Class will run fine on
- it also. Bass Class will NOT run on machines equipped with MCGA (i.e.
- PS-2 model 25) which is actually a subset of VGA. BASSTOUR, mentioned
- above, will run on MCGA equipped machines. If you have a mouse on your
- computer, you can use it to play Bass Class, although it is not
- necessary. It is highly recommended that you make a backup copy of your
- Bass Class diskette. Use the backup copy, and store the original diskette
- in a safe place.
-
- Since Bass Class requires a large amount of FREE memory, be sure
- that you do not have memory resident programs loaded before running Bass
- Class. Ramdisks, printer buffers, menu programs and other TSRs occupy
- large amounts of memory in your system, making it unusable by Bass Class.
- Bass Class may appear to run normally, but if there is not enough
- available memory, the program will halt. If this happens, a message will
- inform you of the fact that there is insufficient memory available for
- Bass Class. In this situation, Bass Class will not run properly on your
- system until you remove the offending software from memory.
-
- It is suggested that this file, BCLASS.DOC, (which is on the Bass Class
- distribution disk), be printed and read completely before playing the
- game. Doing so will give you better understanding of what is happening on
- the screen as well as become more familiar with the equipment at your
- disposal. To print this file, insert the Bass Class diskette into A:
- drive of your computer and type:
-
- COPY A:BCLASS.DOC PRN <then press the ENTER key>
- How To Run Bass Class From A Floppy Disk
-
- If your computer does not have a hard disk, at the DOS prompt,insert the
- your COPY of the distribution diskette into drive A: and simply type
- BassClas <enter>. After a few seconds, the title screen will appear. You
- will be asked to answer a few questions before the game starts. If your
- computer does have a hard disk, but you still want to run Bass Class from
- your floppy disk, insert the distribution diskette into drive A: and type
- A:<enter> at the DOS prompt, then type BassClas <enter>. Be sure that you
- leave the diskette in the drive while you are playing, and that it is NOT
- write protected. If you get real lucky, and catch a record sized fish,
- Bass Class will try to save your record catch on the disk. If the disk is
- not there, or if it is write protected, Bass Class may halt, waiting for
- the disk to be available.
-
- Bass Class will allow you to save a game so that you can finish playing
- it at a later time. If you are running Bass Class from your floppy disk,
- there may not be enough disk space to save a game. To avoid "insufficient
- disk space" errors, it is suggested that you delete this file (BCDOC.EXE)
- from the disk you are using. BE SURE THAT YOU HAVE MADE A COPY FIRST!!!
- If you attempt to save a game on a disk with insufficient space, a
- message will appear to notify you that the game was not saved due to lack
- of disk space.
-
- How To Run Bass Class From A Hard Disk
-
- To run Bass Class from your hard disk, first it must be installed. The
- distribution diskette has a batch file on it called "BCINSTAL.BAT" that
- will do this for you. To run this installation file, first insert the
- distribution diskette into drive A:. Then type A:BCINSTAL C:. The
- installation file will create a directory on your hard disk called
- BCLASS. Then it will copy all of the files from the floppy disk to the
- hard disk. After all of the files have been copied, the message
- "installation completed..." will appear on your screen. To install Bass
- Class on a drive other than C:, substitute that drive letter for the C:
- in the above example.
- The Files on Your Disk
-
- The following files should be on your Bass Class distribution diskette.
- If you have downloaded Bass Class from a BBS system, they will probably
- appear within a single large, compressed file. If you obtained Bass Class
- from a ShareWare distributor, there may be more files than are listed
- here.
-
- These are the files REQUIRED to run Bass Class properly:
-
- BASSCLAS.EXE The executable Bass Class main program.
- MAP.TRN A translate file used to create the lakes.
- PROF.PIC The picture of "Professor Bass" from title screen.
- BCMAP.PIC The image file.
- BBOARD.PIC The blackboard picture from title screen.
- LCD.PIC The Bass Class LCD graph.
- BIGFISH.TXT The file of the 10 biggest fish caught.
- BIGSTR.TXT The file of the 10 heaviest stringers.
- JOLLY.MAP The map of Jolly Creek
- FIVEFING.MAP The map of Five Fingers Lake
- NINE.MAP The map of Lake Nine Killer
- SPECTAC.MAP The map of Spectacle Pond
- SABLE.MAP The map of Sable River
- ROCKY.MAP The map of Rocky Pond
- TIPS.RAN The file containing Dicks Hot Tips
-
- The following are the HELP files:
-
- BOATDOCK.RAN BRUSH.RAN GRASAREA.RAN
- LCD.RAN LILYPADS.RAN LIVEWELL.RAN
- LUREHELP.RAN OPENWAT.RAN OUTBOARD.RAN
- ROCKAREA.RAN RODHELP.RAN STUMPS.RAN
- TMOTOR.RAN TULES.RAN WATER.RAN
- WEATHER.RAN
- GLOSS.RAN The Glossary of fishing terms used in HELP
-
- Batch files for installation & running:
-
- BCINSTAL.BAT Batch file to help install Bass Class
- BC.BAT Batch file to start running Bass Class
-
- These files are not required to run Bass Class, but they should be on
- your distribution diskette, and you should read them:
-
- README.DOC A text file containing last minute stuff
- BCLASS.DOC This file (manual) you are reading now
- Q&A.TXT Questions and answers to common problems
- ORDERFRM.TXT An order form listing other software available from
- the author.
- These additional lake maps ONLY appear on REGISTERED copies of
- Bass Class:
-
- BISON.MAP WYLIE.MAP RAMBO.MAP BIGGS.MAP
- THISTLE.MAP HOBO.MAP CRAFTY.MAP POSSUM.MAP
-
- These files ONLY appear on shareware (evaluation) versions:
-
- FILE_ID.DIZ A text file describing Bass Class. For BBS systems.
- VENDOR.DOC A text file with information for distributors.
- The Program
-
- There are three levels of play: Novice, Intermediate, and Pro. In each of
- the skill levels, you must weigh in your fish at the designated weigh in
- area before the end of the fishing day. If you fail to weigh in before the
- six hours have elapsed, all of the fish in your live well are released,
- and you receive no credit for them. The total weight of your fish is
- accumulated at the end of the day. In Novice level, the fish are very easy
- to catch, and it is easy to catch a sizeable stringer and to set new
- records. Intermediate level requires a bit more searching and lure
- experimenting to fill your live well with decent sized fish. Pro level is
- just plain tough! The fish are more selective and harder to locate. In Pro
- mode, just as in reality, it can be pretty hard to catch your limit. In
- fact, it is not unusual to fish an entire day without catching a legal
- fish. you will need to be more alert to your current situation. The
- weather is important. Your boat may drift if it is windy, and you may end
- up stuck somewhere preventing you from making the weigh in time.
-
- In all skill levels, if you catch a fish larger than one of the top ten
- fish, a short ceremony will ensue and you will be established as a record
- holder. The records are kept in a file called BIGFISH.TXT on your disk,
- and the 10 largest fish can be viewed at any time. Another file on your
- distribution diskette, BIGSTR.TXT, Bass Class keeps records of the 10
- heaviest stringers caught while fishing at the INTERMEDIATE or PRO skill
- levels. NOVICE fishermen are not permitted to set heavy stringer records
- since the fish are very easy to catch at the NOVICE level. A stringer is
- considered to be the accumulated weight of the fish in your livewell.
-
- After the title screen has cleared, a command window will appear at the
- left side of your screen. This window lists most of the commonly used
- commands and functions. For many of them, one of the characters in the
- command will be highlighted in red. The red character represents the
- single character keystroke required to activate the command. Some of the
- commands require a function key, or a key press while holding down the ALT
- key. If you are fishing at either the NOVICE or INTERMEDIATE skill levels,
- help is available at any time by pressing the H key or the ? key. At the
- PRO level, most of the help topics are not available. One of the HELP
- selections is COMMAND REFERENCE. Selecting this help item will list all of
- the available commands on your screen. This help topic is available at all
- skill levels. If you are using a mouse, you can simply click on the
- command to invoke it.
-
- Some of the items in the command window will be highlighted in yellow to
- signify that they are active. Across the top of your screen are four
- groups of digits. These represent the time remaining, the gasoline
- remaining, the state of your battery charge, and your accumulation of
- points. Points are added when you do something right, and subtracted when
- you flub up. The points are just a way to judge your actions. The REAL
- measure of your skill (or is it luck?) is in the total weight of the fish
- you weigh in.
-
- The Boat
-
- Your boat is equipped with a trolling motor, an LCD chart recorder, 20
- gallons of gasoline, batteries, a rod box, a tackle box, various emergency
- and safety devices, a live well, an anchor and of course a powerful
- outboard motor. As with a real bass boat, you need to exercise care and
- good judgment in the use of this equipment. Time is your biggest enemy,
- with the constant threat of obstacles such as stumps and rocks, running
- out of gasoline or killing your batteries contributing to your problems.
-
- The Fishing Areas
-
- Included on your Bass Class disk are six different bodies of water that
- you can fish. When the title screen appears, the names of the six fishing
- areas will be listed. To pick an area, just enter the corresponding area
- number. Each fishing area is unique in itself. Every time you start a new
- day of fishing, the location of the fish will be different, and their
- sizes will vary greatly. Additionally, every time the game is started, the
- depths on a particular lake will vary slightly. When fishing, it is wise
- to keep a check on the time remaining, the charge level of your batteries,
- and how much gasoline you have left.
-
- You must weigh in your fish before the time has expired. To weigh in your
- fish, you must be close to the weigh in area. The weigh in area on each
- lake or river is signified by a yellow flag, usually near where your boat
- is placed when the day begins. Your boat is the light blue (cyan) colored
- boat and starts each fishing day adjacent to the weigh in flag.
-
- The Fish
-
- After the lake has been drawn on the screen, the program decides where
- fish should be placed. As in real fishing, bass seem to like to be in or
- near some sort of cover. Stumps, rocks, lily pads etc. will usually hold
- the most fish. Fish also seem to congregate along humps or drop offs
- elsewhere on the lake. Boat docks, moored boats and weeds are also good
- places to look. Fish can also be caught in the middle of the lake. Each
- fish has its own unique personality, which determines how easy the fish is
- to catch.
-
- Some fish are more aggressive than others. They also have lure type and
- color preferences. If a fish is very aggressive, it will usually strike
- almost any type or color of bait. Mildly aggressive fish are more
- selective. Sometimes fish will cluster in an area, so it is a good idea to
- cover an area of the lake thoroughly because several fish can be caught in
- the same place at times. If you catch a decent fish in an area, it is wise
- to make several casts to the same general area since fish of similar size
- often stick together. In Intermediate and especially Pro modes, lure
- choice and color are important. You can cover an area completely without
- catching any fish, then change bait types or colors and catch fish after
- fish in the area you just covered. The program typically places about 2000
- in a lake. If your computer is an XT type, it may take several seconds for
- the fish to be placed. The potential exists to catch an 18 lb. plus fish
- on each lake.
-
- The Equipment
-
- * Trolling Motor (F2 or T)
-
- The trolling motor is raised or lowered by pressing the F2 key or by
- pressing "T". If the trolling motor is down, pressing F2 (or T) will raise
- it. If the trolling motor is up, pressing F2 (or T) will lower it.
- Starting the outboard motor will automatically raise the trolling motor if
- it is down. Likewise, lowering the trolling motor automatically stops the
- outboard motor. If you are using a mouse, just point at the words TROLL
- MOTOR in the command window and click on it. The trolling motor uses more
- time than the outboard motor to move your boat, and it also consumes
- battery power. Once you have fished a few times with Bass Class, you will
- begin to remember what "short cut" keys to press. Mouse users can always
- use the keys if they wish. If you are using the trolling motor, the
- command is highlighted in the command window.
-
- * The Outboard Motor (alt-F9 or O)
-
- Pressing ALT-F9 (hold down the ALT key while you press F9) will start the
- outboard motor. Pressing "O" will do the same thing. The outboard will NOT
- run if you are out of gas. If you have the sound enabled, you will hear a
- buzz that indicates that the motor is running. Remember that any time the
- outboard is running, you are consuming gasoline. The outboard motor can
- also be started by clicking on the OUTBOARD command with your mouse. The
- outboard motor has five speeds. When it is running, you can increase the
- speed by pressing the INS key or decrease the speed with the DEL key. You
- can also click on the speed you want with the mouse. There are two other
- things to be aware of when using the outboard motor. First, tournament
- rules state that when moving your boat under power of the outboard motor,
- you must wear a life jacket. Failure to wear your life jacket may cost you
- a fine and a citation. The life jacket usage is discussed later in this
- document.
-
- The second thing to be aware of when using your outboard motor are zones
- designated "NO WAKE". These areas are found on most lakes, and are
- indicated by the presence of a floating sign. Sometimes, you will be given
- a citation if you pass through these areas with your outboard motor
- running at a faster than allowed speed. If you pass through a NO WAKE ZONE
- at idle speed, you will not get a citation, nor will you if you are using
- the trolling motor. Receiving a citation not only costs you money, it
- costs time as well. The faster you run the outboard, the more gas you
- consume. On the other hand, moving the boat at a fast speed uses less time
- to travel long distances. As you increase or decrease the speed of the
- outboard motor, the sound will vary in pitch. If you run your outboard
- motor at the highest speed, be careful. If you hit an obstacle, your
- outboard may be damaged and out of service.
-
- * LCD Chart Recorder (alt-F1 or G)
-
- Pressing ALT-F1 (hold down the ALT key while you press F1) will turn on
- the LCD recorder if it is off, or turn it off if it is on. Pressing "G"
- will do the same thing. The LCD works almost like a real one. Its screen
- will show fish directly under the boat in the center of its screen, fish
- to the port side of the boat are on the left of its screen, and fish to
- the starboard side of the boat appear on the right side of its screen. To
- select the LCD when using a mouse, just point at the LCD ON button and
- click. Clicking on the OFF button will turn off then LCD. You can also
- point the mouse cursor at the LCD command then click the left mouse button
- to turn on or off. The LCD recorder is continuously updated as you move
- the boat around the screen. It uses battery power, so use it sparingly. As
- with other commands, mouse users can also use the keyboard to control the
- LCD.
-
- * Rod Box (F9 or R)
-
- Your bass boat has a rod box containing six different types of rods. Each
- of these rods has certain advantages or disadvantages. For example, a
- spinning rod with 6 pound test line will allow you to cast your lure
- farther than a flippin rod (saving excessive boat moving) but the light
- line may cause you to lose a few fish. Some of the differences are
- obvious, others are not. You start each day of fishing with no rod
- selected. Before you can begin casting, you must select a rod. You can
- change rod types at any time. The F9 (or "R") key allows you to select a
- rod. Once you have the rod box window on the screen, the up and down arrow
- keys will cause the hilite bar to move up or down highlighting the rod
- selection. After you have the hilite bar positioned over the rod you want
- to use, press the ENTER key to reselect the highlighted rod. If you have a
- mouse, point at the SELECT ROD command and click. When the ROD BOX WINDOW
- appears, click on the rod you want to use. If you are satisfied with your
- selection, press the right mouse button to resume the game. If you change
- your mind after clicking on a rod type, just point to the rod you want and
- click again. You can "load up" all six rods with different baits, then
- change rods thus changing baits quickly, just like in real fishing.
-
- * Tackle Box (F10 or B)
-
- At your disposal is a six drawer tackle box containing a selection of
- lures we all wish we had. Many lure types and colors are there for your
- use. Pressing F10 (or "B") will give you access to the tackle box. If you
- are using a mouse, select the tackle box from the command list by pointing
- to the TACKLE BOX command and pressing the left button on the mouse. The
- Tackle Box consists of three windows. The first window allows you to
- choose which drawer to look in. Each drawer is neatly organized (I wish MY
- tackle box was this neat) into bait types. For example, crankbaits are in
- one drawer, spinnerbaits in another, plastic worms in another etc. Use the
- mouse to point at and click on which drawer you want, or use the UP or
- DOWN arrow keys to move the highlight bar to where you want it. After
- that, the drawer contents will appear in another window. In this window,
- you select the specific bait you want to use.
-
- Once you choose your bait, a third window will appear that lists the
- available colors for that particular lure. After you select the color, the
- tackle box windows will disappear. If you forget what bait you are fishing
- with, the STATUS command will tell you. Use of the LIST STATUS command is
- discussed later. Over 2300 lure type and color combinations are possible
- with Bass Class.
-
- * CHK LIVEWELL (F3 or L)
-
- Your boat contains an aerated live well that holds the five largest legal
- sized (12 inches or better) fish you have caught. You can examine the
- contents of your live well at any time by pressing F3 or L. If you have a
- mouse, just click on the CHK LIVEWELL command in the command window. The
- aerator will save your fish if you run it enough, but it does use battery
- power. Failure to use your aerator enough may cause some of your fish to
- die, costing you a one pound penalty for each dead fish weighed in. The
- live well will hold a maximum of five fish. Every legal fish you catch
- will be added to the live well until it contains five fish. After that, if
- you catch a fish larger than the smallest fish currently in the live well,
- the smallest fish will be released, and the fish you just caught will
- replace it in the live well. This way, the live well always contains the
- five largest fish you have caught.
-
- When you activate the CHK LIVEWELL command, a window will appear on your
- screen that shows how many fish are in the live well, what the total
- weight of those fish is, and reports the status of the aerator. To resume
- fishing, press the ESC key or the right mouse button. Examining the
- contents of your live well uses time, but no energy is consumed.
-
- * Life Jacket (alt-F2 or J)
-
- You must wear a life jacket any time you are moving the boat with the
- outboard motor. Failure to do so may cost you time and a citation with an
- associated fine. Wearing your life jacket is a bit of a nuisance since it
- restricts your casting distance a little. The life jacket is selected by
- pressing ALT-F2 or by selecting the appropriate item with the mouse.
-
- Taking off your life jacket uses a little time, as does putting it on. If
- you are wearing your life jacket when you make this selection, it will be
- removed. If you are not wearing it, it will be put on. Pressing "J" will
- also execute this command. The status of your life jacket is indicated by
- a highlighted yellow block in the command window. If on, the yellow
- highlight will appear, if the words LIFE VEST are not highlighted, it is
- not being worn.
-
- * Anchor (F8 or N)
-
- The anchor is of no use unless you are fishing in Pro mode. In Pro mode,
- the anchor will prevent your boat from drifting. Do not forget to raise
- the anchor before trying to move the boat. Pressing F8 (or N) lowers the
- anchor if it is up or raises it if it is down. If you are using a mouse,
- just click on the ANCHOR command. If the anchor is down, the command will
- be highlighted in yellow. As with most things in fishing, raising or
- lowering the anchor takes time.
-
- * Paddle (alt-F3 or P)
-
- Although the paddle can be used to move the boat at any time, most of us
- think of it as a last resort. The paddle uses quite a bit of time, but
- could be used to get you to the weigh in area before the allotted time has
- elapsed if both your battery was dead and you were out of gas. ALT-F3 or
- "P" selects the paddle from the keyboard, and you can select it with the
- mouse also. As with the trolling motor or the outboard motor, selecting
- the paddle turns off any other form of propulsion that may be active. If
- you are using the paddle, the PADDLE command will be highlighted.
-
- The next section explains how to move the boat, scroll the screen and make
- casts:
-
- * Moving the boat
-
- Boat positioning is crucial to fishing success both in reality and while
- playing Bass Class. The Q, W, E, A, D, Z, X, and C keys will move the
- boat. The Q key will move the boat to the upper left, the W key moves the
- boat straight up, the E key moves toward the upper right, the A key moves
- to the left, the D key moves to the right, the Z key moves to the lower
- left, the X key moves straight down, and the C key moves the boat toward
- the lower right. Each time you move the boat, time is consumed. The chart
- below should help you to understand boat movement:
-
-
- ^
- \ | /
- Q W E
-
- <--A D-->
-
- Z X C
- / | \
-
-
-
- There is are two other keys you should know about when it comes to moving
- the boat. The "-" key will cause the boat to back up and the "+" key will
- cause it to move forward. If you are using the trolling motor, battery
- power is also used. The outboard motor uses less time to move your boat,
- but also consumes gasoline. The paddle uses the most time of all, but
- obviously uses neither battery power or gasoline. The boat cannot be moved
- off the screen.
-
- * Rotating the boat
-
- The left and right arrow keys, if pressed while holding down the CTRL key
- will cause your boat to rotate either clockwise or counter- clockwise
- while maintaining its current location on the screen. Rotating the boat
- allows for the best cast positioning and also uses less battery power, gas
- and time. Obviously, to rotate your boat you must have the outboard motor
- running, the trolling motor running, or be using the paddle.
-
- * Scrolling the screen
-
- When Bass Class first draws the lake on your screen, what you see is
- really only about one fourth of the lake. The initial screen represents
- the upper left corner of the lake. Scrolling will AUTOMATICALLY occur
- as you approach the edge of the screen, but you can scroll it MANUALLY at
- any time. To scroll manually, press SHIFT-LEFT ARROW to move the screen
- to the left, SHIFT-RIGHT ARROW to move the screen to the right, SHIFT-UP
- ARROW to move the screen up, and SHIFT-DOWN ARROW to move the screen down.
- Scrolling the screen does not uses any battery power, gas or time. The
- arrow keys on the NUMERIC KEYPAD are the ones you should use to scroll.
- Make sure too, that your NUM LOCK is not on. The boat cannot be scrolled
- off the screen.
-
- NOTE: Some computers may exhibit keyboard differences which prevent
- scrolling the screen using the method described above. To scroll the
- screen on one of these computers, try using the 2, 4, 6, and 8 keys at the
- top of your MAIN keyboard, but do not press SHFT with them. Pressing 2
- will scroll the screen down, 4 will scroll it left, 6 will scroll it
- right, and 8 will scroll it up.
-
- * Casting (F5 or C)
-
- Casting consists of two parts. The cast itself, and the retrieve. To make
- a cast, first you need to have a rod selected. Once a rod has been
- selected, each cast you make will assume the same rod is being used. Cast
- mode is entered by pressing ALT-C (F5 will also work), or by selecting the
- "START CASTING" command with the mouse. You can easily determine if you
- are in cast mode because the bottom line of screen will contain some brief
- casting instructions, which will disappear when you exit cast mode. If you
- are using a mouse, move the mouse cursor (the white arrow on the screen)
- to the place you want the cast to go. Then, press the left button on the
- mouse. A line will appear on your screen between the boat and where the
- arrow is pointing. If the sound is turned on, a squirt noise will
- accompany the line on the screen. The distance that you can cast will vary
- depending on the type of rod you have selected, and whether or not you are
- wearing a life jacket. The skill level you are playing at also helps to
- determine the maximum cast distance. A novice cannot cast as far as a pro.
- You cannot cast toward the rear of the boat. If you are not using a mouse,
- a small + symbol will appear somewhere near your boat when you enter cast
- mode. Use the up, down left and right arrow keys to then position your
- cast. You can also move the cast marker diagonally by using the HOME,
- PgUp, END, and PgDn keys. Once you have positioned the cast marker (the +
- symbol) where you want it, press the space bar to make the cast.
-
- If a fish strikes, the message FISH ON! will pop onto your screen,
- followed by other information windows about the fish. These messages will
- stay on the screen for short time, then disappear. They will disappear
- immediately if you move the mouse or press a key while they are displayed.
- This is to speed up the game if you desire. Casting too close to land will
- sometimes cause your bait to snag. Casting at stumps, docks, other boats,
- lily pads, rocks, etc. will normally not cause you to snag if you are
- using an appropriate bait for the type of cover you are fishing.
-
- * Retrieving your bait
-
- If a fish does not strike immediately after your cast hits the water, you
- must RETRIEVE the bait. RETRIEVING is accomplished by holding the space
- bar down, or by repeatedly pressing the left mouse button. Fish may strike
- at any time during the retrieve. Stop RETRIEVING when the bait reaches the
- boat unless you want another cast to go to the same place. This takes a
- bit of practice, but then so does real casting and retrieving!
-
- * Weighing In Your Fish (ALT-W)
-
- Weighing in your fish is almost as important as catching them in the first
- place. Each lake has a weigh in area signified by a bright yellow flag. To
- weigh in, you must proceed to the weigh in area and dock your boat as
- close to the flag as possible before the six hour time limit has expired.
- When you think your boat is close enough to the flag, press ALT- F8 (or
- ALT-W) to begin the weigh in procedure. If you are not close enough to the
- weigh in area, a message will appear to let you know. If you are within
- the weigh in area, the message "Are you sure you want to weigh in now?"
- will appear. A "Yes" reply will start the weigh in procedure, any other
- reply will abort the weigh in process. Fish can be weighed in at any time,
- but once you do, you are done fishing for that day. A message will appear
- on your screen that will say "Beginning weigh in...". After a few seconds,
- your statistics for the day will pop onto the screen. It is a good idea to
- allow yourself plenty of time to get to the weigh in area. You never know
- what might happen on your way back! If you have a printer connected, you
- can make a listing of the daily fishing results. Just press P when so
- instructed to get your print out.
-
- Miscellaneous Commands
-
- * HELP ME! (H or ?)
-
- Pressing H, the ? key or clicking on the HELP ME! command will display a
- list of topics for which help is available. Help on subjects such as
- fishing around boat docks, in rock piles, or bait selection (to name just
- a few) is available. The inexperienced angler will find the GLOSSARY of
- FISHING TERMS a great help. Additionally, there is a COMMAND REFERENCE to
- remind you of the keys to press for various things. As a bonus, there is
- an entry titled "Dicks HOT Tips" which will display a randomly selected
- fishing or boating tip. Selecting the COMMAND REFERENCE, the GLOSSARY, or
- the HOT Tips will not cost you anything, but help on other topics will
- cost you a few points. You can click on the help topic with your mouse, or
- use the Up/Down arrow keys to move the highlight bar if you are not using
- a mouse.
-
- If you are fishing in the PRO skill level, only the COMMAND REFERENCE, the
- GLOSSARY of FISHING TERMS, and the HOT TIPS are available since as as a
- PRO, you should not need much assistance. NOVICE skill level also has
- suggestions that will appear if Bass Class decides you need some guidance.
-
- * Contour Map (M)
-
- Pressing "M" will display a small contour map of the lake you are fishing.
- You can also click on the command with your mouse. The map consists of
- shaded areas that represent the various depths in the lake. Shallow areas
- are indicated by the lighter colors while deeper areas are indicated by
- the darker colors. The weigh in area is shown as a bright yellow square
- and the current location of your boat is represented by a blinking
- black/green square. Consulting the contour map uses 15 seconds of your
- time each time you use it.
-
- * Sound ON/OFF (F4)
-
- This command is executed by pressing F4, or by clicking on it with your
- mouse. The status of the sound is indicated by a yellow highlighted box in
- the command window. If the sound is ON (the default), selecting this
- command will turn it off. If the sound has been turned off, this command
- will turn it back on. It can be changed at any time. When the sound is on,
- a "squirt" noise will be heard as you make each cast, and a buzzing sound
- will be heard when the outboard motor is running. When you hook a fish,
- another distinct sound will be heard.
-
- * List Status (alt-F10 or S)
-
- This command is executed by pressing ALT-F10 (hold down the ALT key while
- you press F10), by pressing "S", or by clicking on it with the mouse. A
- window will pop up on your screen with lots of information about the rod
- you have selected, the lure type and color, time remaining etc. It costs
- you no time, battery power or gasoline to execute this command.
-
- * Add Fish Formula to Bait (F)
-
- You can add Fish Formula to your bait by pressing the F key. A short
- message will appear on the screen to notify you that Fish Formula was
- used. Each time you add a shot of Fish Formula, it costs you ten seconds
- in time. Sometimes, adding Fish Formula seems to have a great deal to do
- with your success. You have to be the judge! Each shot of Fish Formula
- lasts for about 6 or 7 casts. You must have a rod selected, and that rod
- must have a bait attached to benefit from this command.
-
-
- * Weather Report (ALT-F4)
-
- This command will display a weather report on your screen. It is executed
- by pressing ALT-F4 or by clicking on it with the mouse. The weather is of
- little interest unless you are fishing at the Pro level. Wind speed and
- direction are important in that your boat may drift if the wind is strong
- enough. The boat will drift in the direction that the wind is blowing. Be
- aware that it is possible to drift into rocks or other obstacles that can
- cost you some kind of penalty. It is also possible that your boat can
- become stuck as a result of drifting. If you get stuck, it is sometimes
- (but not always) possible to run your boat in the opposite direction from
- that which it was moving when it became stuck. If you become stuck, and
- cannot get out, keep trying. You can never tell when someone might come
- along to help! There is no alternate key to access this command.
-
- * Quitting the Game (ALT-Q)
-
- Pressing ALT-Q will cause the message "Are you sure you want to QUIT?" to
- appear. Answering "Y" will terminate the game, any other key will allow
- you to continue playing. Any record sized fish that you have caught will
- be recorded if you quit without weighing in, but you must weigh in to be
- credited with a heavy stringer record.
-
- * View BASS CLASS Honor Roll (V)
-
- Pressing the V key will display the weights of the 10 largest fish caught,
- who caught them, where and when they were caught. After you have looked at
- the "BIG FISH HONOR ROLL", press any key to see the "HEAVY STRINGER HONOR
- ROLL". This represents the ten heaviest stringers on record. If you are
- fishing at the NOVICE level, you can still set BIG FISH records, but you
- are not permitted to set HEAVY STRINGER records. When you have finished
- viewing the heaviest stringers, press any key to continue what you were
- doing.
-
- In PRO or INTERMEDIATE skill levels your total weight may qualify you for
- a record stringer. If so, your name, total weight, date, and the name of
- the lake or river will be saved, and your record will become one of those
- to beat! The big fish records and the heavy stringer records can be
- printed when you see them displayed on the screen. To do this, first make
- sure your printer is ready, then press P when you see the honor roll
- plaque that you want to print.
-
- * The - (minus) Key
-
- Pressing the "-" key will cause the boat to go backwards.
-
- * The + (plus) Key
-
- Pressing the "+" key will cause the boat to go forward.
-
- * Saving a Game (ALT-S)
-
- You can save a game and continue playing it at a later time. This can be
- done at any time by holding down the ALT key while you press the "S" key.
- The status of the game will be saved on your disk in a file called
- BCLASS.SAV. This file occupies about 60k of disk space so be sure that
- your disk has enough room for the file. If you have saved a game, it can
- be restored by selecting "R" when you are asked what area you would like
- to fish on the title screen at the start of a game. Clicking on the SAVE
- GAME command in the command window will also save the game for you. Only
- one game may be saved.
-
- * BOSS Mode (ALT-Z)
-
- This was not my idea! Many people requested it so here it is. You know
- what to use it for. When you press ALT-Z, the lake map disappears and is
- replaced with a dummy disk directory listing. The lake map will reappear
- and the game will continue when you press any key.
-
- * Changing Lakes (ALT-L)
-
- You can change what lake you want to fish on by pressing ALT-L. If you are
- in the CAST MODE, this command will not function, and a message will pop
- onto your screen asking you to exit cast mode first. Assuming you are not
- in cast mode, a list of available fishing areas will appear on your
- screen. Type the number corresponding to the new area you want, then press
- ENTER. If you change your mind and do not want to change lakes, just press
- ENTER without having typed in a number. When the new lake is drawn on the
- screen, all of your fish are released, and all equipment is set to its
- default state, just as if you had just started the game.
-
-
-
-
-
-
-
-
-
-
-
- SUPPORT CATCH AND RELEASE!
-
- A Few Choice Words....
-
- * Wear your life jacket at all times. Put it on at the start of each day
- of fishing. (Good advice in real fishing too!)
-
- * Start the live well aerator as soon as the first fish is added to it.
- This will usually save you a penalty at weigh in time.
-
- * Work a likely spot thoroughly. Make several casts to the same area.
- Applying Fish Formula sometimes helps.
-
- * If you are not catching fish, try another bait or change colors. Often,
- a totally different type of bait will produce results.
-
- * Allow plenty of time to return to the weigh in area.
-
- * Use the ROTATE keys. They use less time and energy than moving the boat.
-
- * If you run into rocks, stumps etc. back your boat out in the opposite
- direction, or use the "-" key.
-
- * Learn to recognize areas that might cause you to snag. Lost lures cost
- you time and money, so choose baits that are appropriate for the structure
- you are fishing.
-
- * Use the contour map. It will help you find the deep holes, and make it
- easier to find your way back to the weigh in area.
-
- Credits:
-
- * Nels Anderson for allowing me to use some of his marvelous programming
- tools. Without him, Bass Class could not have been written. Nels is the
- wizard that brought us MAHJONGG, EGATREK, SHOOTING GALLERY and SUPER FLY
- (among others). You have not seen an EGA, VGA or MCGA program until you
- have seen one of his! Nels also has a program available called BassMap,
- which allows you to create your own lakes for use with Bass Class. These
- lakes can also be used if you have BassTour. His address is:
-
- Nels Anderson
- 92 Bishop Drive
- Framingham, MA 01701
-
- BassMap costs $10 plus $2 for postage. It can also be downloaded from the
- Xevious BBS mentioned below.
-
- Good Fishing!
-
- Dick Olsen
-
- Be sure to try the Xevious BBS system in Framingham, MA. The newest
- version of Bass Class is always available there first! You can also leave
- me messages there. Leave notes to Dick Olsen, then check again in a few
- days for a reply. The number for Xevious is (508)-875-3618. Xevious has 1
- gigabyte of disk space (and growing), with HST modems on most of the
- lines.
-
- *********************************************************************
- * DISCLAIMER OF WARRANTY *
- *********************************************************************
-
- This software is sold "as is", without any warranty as to performance or
- any other warranties whether expressed or implied. Because of the many
- hardware and software environments into which this program may be used, no
- warranty of fitness for a particular purpose is offered. The user must
- assume the entire risk of using the program. Any liability of the seller
- will be limited exclusively to product replacement or the refund of the
- registration fee.
-
-
- *********************************************************************
- * ASSOCIATION OF SHAREWARE PROFESSIONALS *
- *********************************************************************
-
- This software is produced by Richard Olsen who is a member of the
- Association of Shareware Professionals (ASP). ASP wants to make sure that
- the shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members products.
- Please write to the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006,
- USA or send a CompuServe message via easyplex to ASP Ombudsman 70007,3536.
-
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- BASS CLASS PROBLEM REPORT FORM
-
- If you encounter a problem with Bass Class, I would like to know about it.
- Please take a few minutes to fill out the following form, then mail it to
- me. I will do my best to correct the problem. If a new version of Bass
- Class is created as a result of the problem you have reported, I will send
- you the new version with the problem corrected.
-
- Your Name_______________________________________________________
-
- Street Address__________________________________________________
-
- City, State, ZIP________________________________________________
-
- Day time Phone #________________________________________________
-
- Evening Phone #_________________________________________________
-
- Best time to call_______________________________________________
-
- What version of Bass Class do you have?_________________________
-
- Where did you get it?___________________________________________
-
- What brand of computer are you using?___________________________
-
- What Model of computer__________________________________________
-
- How much memory does your computer have?________________________
-
- What brand of video card does your computer have?_______________
-
- How much memory is on the EGA card?_____________________
-
- What other cards are in your computer?
-
- ___________________________________________________________________
-
- Are you using a mouse?___________________
- Does your computer have a hard disk?__________More than one?_______
- Describe the problem. What were you doing when it happened? What
- mode were you operating in? Were you out of gas or was the battery
- dead? Was the LCD recorder on? Was the sound on?
- ___________________________________________________________________
-
- ___________________________________________________________________
-
- ___________________________________________________________________
-
- ___________________________________________________________________
-
-
-
- Bass Class Registration Form v1.5
-
- Dear Dick,
-
- Enclosed find my check or money order for $15.00 (U.S. funds). Please
- register me as a Bass Class user and send me the latest version of the
- game that contains the 8 additional lakes. Send me any other goodies
- I'm entitled to as well!
-
- Thanks!
-
- YOUR NAME________________________________________________
-
- STREET ADDRESS___________________________________________
-
- CITY, STATE, ZIP_________________________________________
-
- COUNTRY__________________________________________________
-
- DISK SIZE REQUIRED: ______5.25" ______3.5"
-
- COMMENTS_________________________________________________
-
- _________________________________________________________
-
- _________________________________________________________
-
-
- Mail To: Richard Olsen
- Olsen Outdoors
- 68 Hartwell Avenue
- Littleton, MA 01460
-